The Battle System
Battles have changed, too. Now you have a three-person team, instead of four as in the previous game. However, it seems you will now be able to switch characters in battle- cool! And the famous ATB (Active Time Battle) system is clean gone. Now, the turn based system is allowed to take full authority, as turns come directly after one another. I don't approve of this as it doesn't allow speed factors and therefore means that stats might not be as important. Another cool feature is that boss battles now take place in real time field screens instead of a seperate battle screen. Square seemingly wanted to put all battles in the field screen, but couldn't manage it (I already had doubts about PS2), so it's just the big battles.
Limit breaks are back, only this time they are called Overdrives. More FFVIII influence can be seen here, as some Overdrives need you to push buttons with good timing to be performed. Tidus uses a multiple sword slash like Squall did, and another character uses a button combo system like Zell's. Yuna's overdrive is a lot easier- it summons anb Aeon with a full overdrive meter. Yes, you read that right, Aeons have overdrives as well. Read on.
The creatures now work differently. When summoned, they no longer perform a technique and return to...the other place they come from...but instead battle in place of your character until they run out of HP. This sounds cool, but does that mean you can only summon each one once per battle? And they really do fight just like a character. Once the Aeon's overdrive meter is full, it can use its Limit Break. This will be their classic attack, for example Shiva's Diamond Dust and Ifrit's Hellfire/Flames of Hell attack. Isn't that great?
The Graphics, The Sound!
Needless to say, this is a lot more advanced than the PSone versions. A lot more advanced. Towns are now no longer just little icons on a huge world map, but are actually modelled in 3d out of polygons, and woven directly onto the world map itself. And there were rumors of making two different versions of the game, one with enhanced Dolby sound, but Square managed to cram the sound all onto one little disc. Great, eh? So now the enhanced version is likely to contain a DVD disc instead, maybe with little extras like how the game was made, ex-ate-er-a.
The graphics look brilliant, as you can see from these shots. Everything, and I mean everything, is individually modelled, at least as far as I know. And the use of colour is great, too.....although Bahamut is, er....strongly coloured.
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